Now Playing: Via Sol 2
Arrow Keys (or WASD): Scroll the map.
P: Pause game.
B: Opens the Build menu.
R: Builds a Road.
E: Turns off and restores the power to buildings.
I: Shows you information for your currently selected object or land type.
The goal is to reach 100% on the happiness/docility meter.
If the happiness meter reaches 0%, you're out of office.
Ore: Represents all building materials, and is used to build everything. Most buildings need ore to function.. such as power plants and farms.
Food: The more people you have, the more food they eat. Extra food is stored. Running out of food makes people unhappy, and dead.
Power: All buildings need power to function. There's nothing stopping you from continuing to build when there's not enough power, but rolling brownouts will lower the happy meter exponentially over time.
Housing: Not having enough housing is not much of a problem until you let it linger.. like all problems, it grows exponentially over time.
- Although most buildings can be powered down, it is perfectly possible to back yourself into a corner in the beginning of the game by building towns and a college before you have quarries and mines, thereby leaving you with no ore and no way to get more ore.
- When choosing a response to an event, remember that from your perspective as unquestioned leader, doing the "right thing" for your people does not mean it will have the "best" result in terms of profit or statistics.
- There's no such thing as a "wasted" building, just because a better version exists when you have more technology. You can always demolish those extra quarries after they've paid for themselves, for example.